Posts Tagged ‘web developing’

The Battle for The Internet: Legislation Goes Digital

Even the most erudite Digital professional may have missed something rather large looming on the web’s horizon.  Legislations aiming to more tightly control and police the Internet are being debated, which would affect the Internet, and how information is shared, as we know it.  What do these proposals mean for the Internet and the Digital Industry if they went through?

PIPA

First came Protect IP in the US in May 2011. Protect IP or PIPA, which stands for Protect Intellectual Property Act rewrote an older online property rights infringement law by giving more power to policing online use.  It was criticised for potentially infringing civil liberties, free speech and for posing a threat to user-generated sites and online communities.  High-profile opponents such as American Express and Google argued that such legislation would suppress innovation and stall progress in the, still evolving, digital and Internet industry.

SOPA

Then came SOPA  (Stop Online Piracy Act) in the US in October 2011.  It also proposed added empowerment for US law enforcement against piracy and copyright infringement. Again, it was opposed by the Internet community as being a potential threat to innovation, startups, smaller websites and freedom of speech.  SOPA proposed giving the law the power to shut down Internet domains for “infringing content posted on a single blog or webpage”.  It was feared this would threaten smaller companies, sites or blogs and make prosecution from accidental infringement rife amongst the digital industry.

On 18th January 2012 an online protest was spearheaded by Reddit, Wikipedia, Google, Mozilla and WordPress who displayed a ‘blackout’ on their homepages in protest of the proposed laws.   It resulted in the proposed bills being shelved indefinitely.

ACTA

However, while protests against SOPA and PIPA were gaining momentum a multinational treaty, ACTA (Anti-Counterfeiting Trade Agreement), had been quietly under negotiation since June 2008 and was being signed by the US, the European Union, Australia, Canada, Japan, Morocco, New Zealand, Singapore and South Korea.  Following this widespread protest erupted across several European cities and the European Parliament’s appointed chief investigator resigned.  Germany and Poland subsequently distanced themselves from the treaty amid the protests.

The Digital Industry & Legislation

Large intellectual property-based companies support the agreement, as a response to an “increase in global trade of counterfeit goods and pirated copyright protected works” which many argue would safeguard jobs and industries that are being damaged by piracy.   While Internet Lobbyists argue that digital industry prosperity would be endangered by legislation on the world’s most vibrant growing sector.  Digital and web startups would be placed in uncertain terrain under the law thus threatening job creation and innovation and quelling startups while making the ‘web less stable.’

For example under ACTA a graphic designer flying internationally could have their laptop searched for copyright infringement and could be fined or imprisoned because a font or picture used in a client presentation made them liable for criminal charge.  Web hosting providers would be forced to monitor what their customers were doing online and forced to report any customers who could then be imprisoned.   Web hosting companies would also be liable if they linked to any sites that contained copyright-infringed material, not an easy thing to police.  SEO would also be hugely affected by ACTA for smaller sites, almost wiping out their SEO ranking and a trademarked phrase, template, background, image or sound that wasn’t double checked for legalities could mean the end for a site as the hosting provider would have the responsibility and power to shut down your ISP.  This would also hugely impact on Blogging sites, which essentially enable a free flow of information.

On 22nd February approval for ACTA was stalled when it was referred to the European Court of Justice and on the 28th petition signed by 2.4 million Internet users against ACTA was handed to parliament.  Meanwhile Reddit crowd-sourced an alternative to official legislation releasing a first draft for a Free Internet Act (FIA) on the 27th February, which outlines aims to; “promote prosperity, creativity, entrepreneurship and innovation online, while preventing censorship and allowing users to browse freely without accidentally breaking the law.”

Looking Forward

The EU commissioner for justice, fundamental rights and citizenship, Viviane Reding said “We need to find new, more modern and more effective ways in Europe to protect artistic creations that take account of technological developments and the freedoms of the internet.”  Time will tell if a resolution can be met where both the Internet’s freedom can protected and piracy policed, either that or a new models for digital consumption created.

by Elle Holgate

Further Reading

Europe Refers ACTA to Court of Justice

Stop The Great Firewall of America

Nokia Lumia Sales Seen Topping 1m

In Today’s Web News…news that Megaupload has been taken down and will be prosecuted is sparking speculation of legal repercussions in light of SOPA and Protect IP legislation opposition.  In other news the Nokia Lumia is seeing healthy sales, in the region of a million and Google+ continues to cause debate, over its user number claims, social search and relevance. 

Nokia Lumia Sales Seen Topping 1m

The Death of Megaupload to Spark a ‘Spotify for Movies’

Work in Progress: Kirin Pipeline

Lazyweb: Git on Android

Why Google+ Matters to E-Commerce

Apple’s iBook Lockdown

Facebook’s New Open Graph Features Impact on f-Commerce

Nielson U.S Smartphone Numbers

How Bounce Rate Optimization Improves Search Rankings

Google+ Misleading Statistics

Google+ is Not a Social Network

Twitter Too Busy Growing to Worry About Google+

64% Would Pay-To-Stream Film in UK

London 2012 to be ‘Biggest Media Event in History’

Snicker’s Stupid Jordan Twitter Stunt

Domino’s Pizza Tracker

Search Plus Your World’s Impact on PPC

StumbleUpon for Power Users

BlueTrain Mobile Publishes “Mobile Marketing Map”

Facebook Timeline Apps: Should You Use Them?

iPhone Over Takes the Camera and Kodak Goes Bust

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

Facebook Bug Reveals Zuckerberg’s Private Photos

Today’s web news…

Facebook Bug Reveals Zuckerberg’s Private Photos

Broadcastr: The Crowdsourced Travel App

Internet Access and the American Divide

Engaging Children via an iPad Book

Time Out Targets London Underground

Global BBC iPlayer App Launching for iPhone & iPhone Touch on Thursday

Android App Download Hits 10 Billion

The Future of Search is Social: Q&A with Google

Future of Apps: Mindshape’s CEO David Begg

Persuasive Checkout Best Practice from ASOS

HTC Highlights How Fickle The Mobile Market Can Be

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

iPhone 4S Launched by Apple: Its What’s Inside That Counts

Today’s web news…

Its feeling Autumnal again after an unusual October heatwave…and its raining Apple!

As you might have noticed a certain company made an announcement yesterday evening British-time that the much-anticipated and hyped new technological handset to covert is the iPhone 4S.  Some were disappointed that the exterior is exactly the same as the previous 4 model, however the changes have happened on the inside in software and unseen hardware changes.

Read the roundup of links below to be in the know on the Apple announcement and what it means for consumers and industry alike.

iPhone 4S Launched by Apple: Its What’s Inside That Counts

New iPods, Classic Discontinued, Siri & iTunes Cloud Coing to UK

Apple iOS 5 Out on 12th October: Challenge to Existing Apps?

Apple: 250m iOS Devices Sold

Google+ API Released for Search and +1s

Dunkin’ Donut’s Mobile Gaming Promotion

How to Create Custom Post Meta Boxes in Word Press

Twitter’s 1600 Brands Now Advertising

Pseudonyms and Anonymity Will Increasingly Disappear Online

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

Why Facebook Timeline Will Be Huge for Brands

Today’s web news…

Facebook’s new timeline and ‘frictionless sharing’ continue to hit the headlines this week with a storm of controversy building around Facebook’s announced plans.  Read all the top stories below.

Zynga’s David Ko told the Guardian that they believe mobile to represent a “a new social gaming frontier” and that they aim to be “the best content creators in the world” with their successful gaming platforms and will focus on the rapidly expanding market for gaming on mobile.

On the topic of Mobile a study by Flurry in the US showed mobile apps to mirror TV usage, in that apps are used most around peak TV watching times in the evening.  Another study in the US showed that 20 million people use mobile apps every hour.

Why Facebook Timeline Will Be Huge For Brands

Groups Ask For Ban on Facebook’s ‘Frictionless Sharing’

Zynga’s David Ko Talks Smartphone & Tablet Gaming

Web & Mobile App Use Peaks At Night

Google Analytics Adds Real-Time Traffic Data

Groupon Rewards: Groupon Customers Rewarded for Merchant Loyalty

Flurry data Shows Mobile Apps Used Hourly by 20m in US

Cognitive Psychologists to Gather Data from Smartphones

3G Turns 10

Halo Networks Get £1.6m First Round to Offload Mobile Data to Wifi

Michael Jackson Tribute to Stream Live on Facebook

Profile of a Social Strategy

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

Domino’s Pizza Receives Boost by Gourmet Pizza Range

Today’s web news…

Domino’s Pizza Receives Boost by Gourmet Pizza Range

Hipmunk Flight Search Takes Off on Android

Travel Ads Excel on iPads

Happy Hour Finder- Social Facebook App

Lovefilm Debuts Movie Streaming App

ASOS Named Best-Loved Digital Brand

Inside Google+

Why Every Brand Needs to Think Mobile

Can Youtube’s Founder’s Reheat Delicious?

What Frictionless Sharing Means

Kindle: Touch and Fire Released in US

Fashion Designer’s Crowd Sourced Instagram Print Ad

Survey: 41% of Smartphone Users Set to Buy iPhone5

Facebook Enriches Mobile with HTML5

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

Google Plus Users Can Now Share Circles

Today’s web news…

The debate rumbles on about whether Google+ will take off and rival Facebook.  After opening registration to anyone last week they saw traffic rising hugely, and the site has added a new feature to circles which is one step ahead of Facebook’s seemingly reactionary ‘smart list’ settings.  Facebook on the other hand may face obstacles in monetizing mobile while Spotify hops aboard to the social networking site.

To read more about Google+ and Facebook’s plans for monetizing Mobile both topics are covered in depth in this month’s Vexed Website, released today.  It is available on the blog and via email subscription, covering the month’s hot topics.

Google+ Traffic Rose by 1269% Last Week

Facebook Faces Difficulties Monetizing Mobile

Google+ Users Can Now Share Circles

Spotify Ties Future to Facebook

Blippar: a QR Code Killer?

Ubuntu Launches App Store

Zynga’s Profits Down 95%

Europe Banks For e-Payments Monopoly

Disney Cars to get ‘Appmates’ toys that Work with New iPad

Zynga’s CityVille Arrives on Google+

FarmVille & Pizza Hut Want to Feed Hungry Children

A Flickr Founder’s Glitch: Wants You To Play Nice

Kobos New App Lets You See Who’s Reading With You

Domino’s Artisan Marketing

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

Brands Missing Out on 33m-Strong UK Gaming Market

Today’s web news…

In today’s news Google’s Christian Oestlien announced that Google+ will be open for businesses very soon and that Ford Motors is among the first brands to be tested as a business page.  It follows on the news that the social networking site now has an estimated to have 44m users and that celebrity endorsements are being trialed in Google+ search results.

In other news the Internet Advertising Bureau has released a new report on gaming in the UK, the conclusion? That there is a 33m user-strong gaming market that is being under-marketed.

Over in the US libraries have truly entered the modern age with e-books now available for loan from 11, 000 libraries across the country.

Google+: Estimated 44m Users & Business Pages Near

Brands Missing Out on 33m-Strong UK Gaming Market

Can Augmented Reality Redraw the Media Landscape?

App Guide: TV Network Apps

Google Improves iOS App for Google+

How to Create a Facebook Media Room for Publicity

VIM Plugins for C/C++ Developers

Groupon’s IPO Delayed as Revenues Drop

Realtime Social Sharing with Jamcloud

The iPhone’s Winning 89% Retention Rate

e-Libraries in the US

Facebook’s Open Graph Opens New Opportunties

Anonymous Fears: Joe Menn in the FT

Everyday at Vexed we round up the industry stories that we find interesting and insightful. These are sent round in an email digest, helping to inform the work we do for our clients and keep us at the forefront of digital. If you have questions about any of these stories or would like to talk to us about projects based on any of them, drop us a line at info@vexeddigital.com.

http://feedproxy.google.com/~r/allfacebook/~3/XbuHZgTxC54/facebook-page-tab-pr-2011-09

Social Goes Back To School: Google+

Google+: Just Facebook Friends Plus Benefits?

In the jungle for every lion there is a leopard competing for the meat, and so in the world of media and brands; for every McDonalds there must a Burger King to challenge.

Before Facebook there was Google, king of search engines, browsers, mail and beyond.  They’d changed the way we communicated, mapped information, the world and cyberspace but they hadn’t thought of one key thing.  College whiz kid Mark Zuckerberg struck on something that then challenged Google for the throne.  He created an online networking phenomenon that focused not on fantasy or data but real people and their lives.  It not only changed the way we use the internet, but merged with the social fabric of how we live our lives and conduct relationships, in the process creating a gigantic database on humanity more accurate and detailed than Google had ever dreamed possible.  In seven small years Facebook had connected a twelfth of the planet in one single network.

Google quite rightly began to worry that what had seemingly begun as a friendly way to stay connected was snowballing into a new vision of the internet, commerce and data communication based around people and relationships.  As Vic Gundotra, who leads Google’s social efforts, puts it: “the search company failed to do the most important search of all”.

As Lev Grossman states ‘A post-Google Web was unimaginable [previous to Facebook] but if there is one, this is what it will look like: a Web reorganized around people.’  Even as the most successful Internet business of all time, with 30 billion dollars in yearly revenue, Google is fatally serious that its move into Social is crucial.  Having already undertaken projects into social networking that were doomed to failure (Orkut, Open Social, Wave and Buzz all sunk practically on their maiden voyages) Google+ is in many ways a boom or bust effort.  This sentiment is reflected in the code name given to the project during development ‘Emerald Sea’ intentionally symbolic of the growing new wave of Social Internet, which threatens to engulf those that don’t jump on board.  Google realized ‘either there was a great opportunity to sail to new horizons…or we were going to drown by this wave’-(Vic Gundotra, Senior Vice President of Social for Google).

Google decided to fight back with determination, brazenly challenging upstart Zuckerberg’s social networking platform and tipping the once harmonious relationship between the two companies into the territory of rivals.  On release of Google+ the official Google blog announced provocatively that current social tools are ‘rigid’ and lack the ‘subtlety and substance of real-world interactions’, Facebook’s Shaun Ryan rebutted that Google had ‘emulated’ their structure and didn’t have ‘any users’ while admitting they will make a ‘viable competitor’.  Google+ provide a more supple and precise style of networking?  Could Google+ not only create competition for big-hitters Facebook and Twitter but also have a wider effect on the Internet as a whole?

But firstly what is Google+?

Google+ is Google’s answer to social networking, which is both a similar and progressive version of the familiar Facebook structure. The site is initially invitation-only and has a non-negotiable and controversial real name policy i.e. you cannot set up spoof accounts or pseudonyms.  Its key features are Stream (like Twitter and Facebook’s newsfeeds) Circles (how you organize your friends and control sharing), Hangouts (a group chat facility) and Sparks (similar to a RSS feed but embedded into Google+ and presented more broadly).

Circles

If Facebook is one large blue circle where all relationships are broadly called friendships and everyone is either in or out how does Google+ look?  Well they’ve taken the term friendship circle literally by creating a smart filtering and grouping system for everyone in your network.  It allows you to create as many circles as you want, call them what you like and drop people into them, thus creating specific groups with which to share and interact with.  Streams (news feeds) are linked to Circles thus notifications, photos and messaging go to specified groups rather than everyone (unless you want it to).  People are not aware of what circle you put them in and can go in more than one group.

Facebook’s cuddly world of everyone as a ‘Friend’ is, depending on your opinion, either revolutionary in its inclusiveness or a rather crude depiction of social networking. Zuckerberg openly states that his mission statement with Facebook that openness is key, saying in his Person of The Year 2010 interview with TIME;

‘At its core, what we’re trying to do is map out all of those trust relationships, which you can call, colloquially, most of the time, friendships […] what I really care about is making the world more open and connected’

Lev Grossman accuses Facebook of being a ‘painfully blunt instrument for doing the delicate work of transmitting human relationships’ and indeed as we go through life with ever-expanding off and online social networks, will a simple and idealistic vision of interacting cut it?  This could suggest the shape of things to come for the two companies: Facebook may continue to be the number one choice for younger, relatively socially minimal audiences that made its core user base initially whilst the older the audience gets the more they may require a more precise, professional way of interacting online where ‘over-sharing’ is avoided and boundaries are acknowledged.

A lot of this concept can be drawn to Google+’s acquisition of Frid.ge, a social network that was built around groups, privacy and controlled networking.   Frid.ge’s slogan was ‘Free To Be Yourself’ which directly answered one major aspect of Facebook and Twitter that many feel uncomfortable with; no distinction between connections, privacy settings that are labyrinthine and a lack of control over your personal information. Facebook have since responded by upping their privacy control settings and making it easier to control sharing, however is it enough to implement these controls in hindsight?

Hangouts

Another direct descendant from the Frid.ge acquisition is an excellent group chat facility called ‘Hangouts’.  These can be between up to ten people via video and mobile versions available through the Google+ app as  ‘Huddles’.  Facebook is lagging behind, having only just teamed up with Skype on one to one video chat and plans for group chat not yet forthcoming.  Google hangouts caught people’s imaginations rapidly with social media marketers, artists and political groups intrigued at its potential and two weeks after going live a Google+ hangout was used for the first ever global online video press conference for The Tibet Action Institute.

Sparks

‘Sparks’ is an area for personal interests where you can search for broad or specific subjects (via Google, naturally) and like RSS feeds or Google Alerts topic of interest are saved into your account.  Sparks is simple at the moment but could develop into a sophisticated news aggregator and marketing tool, it utilises Google’s search capability nicely while integrating news and specific interests from the wider web into social media.

Better Photo Sharing Quality

Facebook’s photo sharing is infamously basic; its winning factor is it is social, people want to organize their photos around who’s in them.  Google+ has the social element whilst boasting a better quality, higher resolution photo-sharing capacity but will it be able to beat a network that defines itself with ‘tagging’, even getting its name from creating an album of people?  To many people in the internet world Facebook is where they store most of their photo albums already and it will be a difficult task to persuade them to start uploading pictures elsewhere not least because its time consuming.  Google is linked with Picasa and will display pictures from Google+ accounts, but that may not be enough.  However Google+ has one over Facebook there, allowing people to ‘reshare’ people’s photos and see photos of ‘circles’.

Sharing

Similarities are being drawn between Google+ and Twitter, and visual artists have been quick to adopt the site to share images in the way that Twitter shares 140 characters of words.  For writer’s wanting to direct traffic to their blogs or pieces Google+ displays a paragraph of the piece with a ‘read more’ section rather than just a link or title, which could prove more effective at enticing click.

Social: Brave New World Wide Web?

Zuckerberg believes the Internet needed social-netork-izing, that instead of wandering around the online world anonymous and alone Facebook would bring our identity and friends along with us too. To give the world-wide web a ‘social context’.  In the last few years Facebook began to embed itself ever deeper into the internet ecosystem, becoming the login key to many websites, enabling ‘Like’s, comments and sharing on more and more content, allowing us to see our Facebook ‘friends’ response and moving into commerce and influencer-led marketing strategies.

Unlike other social networks such as Facebook and Twitter whose platforms began as stand-alones and then evolved to seed icons all over the web, Google+ is innately integrated into a system already under the all-powerful Google umbrella.  Google is familiar already to a vast majority of the online world.  People’s browsers call it ‘home’ and its search and maps are already the window with which many already view the world wide web.  Thus Google+ is by nature outrageously accessible when logged into your Google account (in fact to erase your Pus account will also take your mail with it) and Google’s colourful ‘+1’ icons allow easy bookmarking and sharing. Akin to Facebook’s ‘Like’ buttons these icons are now popping up all over the Internet landscape like pollinating flowers.  However will Google’s dominance in web search give them the upper hand?

Your Virtual ID Card

Google’s decision to get sociable could seriously dampen Zuckerberg’s vision of an Internet where if Google was the landscape Facebook was all the people in it and their passports.  However if social networks are looking to be our online ID then perhaps Google+ accounts (viewable to people even if they don’t have an account) may become a like a professional online ‘calling card’, a potential bridge between those friendly holiday snaps on Facebook and a Linkedin account.  Google+ could move into territory where Facebook once dominated, the way to ‘research’ someone via the Internet.

Their decision to insist on real-names caused huge controversy with user’s accounts suspended if caught using aliases.  Many have spoken out against it as a lack of respect for privacy, freedom and creative expression and groups such as stalking victims believe it leaves no room for them to exist online safely.  However Google and Facebook realize that real names means real data, it’s a step closer to the internet evolving away from escapist anarchy that defined its early years and more into a second world where real life order and rules apply.  In a socialized Internet commerce, commodities, social connections and information must all take an oath of virtual truth.

Minority Report

Google+ recognizes that for networking to grow up it needs to be centered around being audience-appropriate (it is, after all, obvious that one won’t interact in the same way with one’s boss as ones close friend) and hints at Google+’s potential for targeted marketing.  Clearly it is Google’s intention (all going to plan with user base numbers) to team Google+ personal data with their personalized ads in the wider web.  Google have until now only been able to make an educated guess on whom you are from search data or keywords in emails whilst Facebook’s database grew exponentially and with a higher quality of content.  Google+ wants to be like Facebook, in the sense that they don’t have to guess who you are and what you’re interested in, because you’ve them already in great detail.

Google+ may now hold the new title of fastest growing social network of all time but with many registered ‘users’ not using very much at all they need to convert cold numbers into people actually using the site, loyalty and the easy integration into everyday life that Facebook achieved.  This, no doubt, will take time but it seems they may have a shot of at least offering a brand new alternative to the omnipresent Facebook.  What’s clear is that Google has finally realized what Zuckerberg knew all along; that people are the most important thing to people and we are most interested in defining, even branding, others and ourselves.  Or put simply, the world wide web is friendlier with a face on it.

By Elle Holgate

Game-Changers: The Cyber Playground Gets Competitive

There’s a new kid in class.  Just so happens this kid is a pretty big deal and wants to play.

On 11th August, just 44 days after unveiling its new social network, mega brand Google announced the addition of gaming to its social platform, adding to their arsenal against Facebook, stating:  “Sharing is more than conversations.  We want playing games online to be just as fun and meaningful as playing in real life” (Vic Gondotra, Google’s Vice President of Social Business) on its release.  That Google Games is being introduced through Gondatra’s social project Google+ is telling when a company that permeates almost all aspects of online life could have done this before as one of its many projects.

It follows a growing movement towards  ‘Socialization’ of all Internet behaviour (exemplified by ‘Likes’ or Google’s +1 which enable sharing) and concurrently a ‘Gamification’ of social media and online activities.  Aspects of our online activity are being infused with gaming characteristics such as competitive motivations, challenges or tasks and rewards, deals or prizes while social elements add to this.

Google aims to capitalize on this by integrating a gaming platform into their new social network, which could one day see Google’s personalized ads, data from search, geo-locational, and personal data all working together.  Initially Google+ games will only showcase 16 titles which may help games developers compared to the thousands to chose from on Facebook.  These games can be played on various other platforms already but Google is professing to do it differently by making them less visible with a separate news feed -“it will be there when you want it and not when you don’t”- and different fee structure; “Google’s determined to break Facebook’s stranglehold on the social games market by undercutting its rival on fees to game developers.” says Scott Steinberg on Mashable.

However will Google make money on the 5% cut they are taking from developers compared to Facebook’s 30%?  Facebook’s Shaun Ryan slammed Google Games saying the reason they are at 5% is “because they don’t have any users”.  There is an air of acute competitiveness rising between the two companies as Google Games directly flirts with Facebook’s core user, Ryan comparing it to McDonald’s attempts at selling premium coffee in the face of Starbucks.  Either way Google has a great deal to gain from diversifying their audience and entering a growing market before it’s flooded.

Facebook is fighting back by with a secretive project under the codename ‘Spartan’, a rumored plan to implement their own HTML5 mobile platform.  This would gaining revenue from gaming on their mobile apps, which they currently are losing out on:

When users playing Farmville or any other Facebook game purchase something via PC browser, the app’s developer and Facebook each get a cut. But when this happens inside the Facebook app, the mobile operating system manufacturer gets the money that Facebook would otherwise pocket. And considering the popularity of the Facebook app and mobile gaming, that adds up quickly.

Molly McHugh Digital Trends July 27th 2011

Facebook is one of the most popular mobile apps on Apple’s iPhone and Google’s Android yet it doesn’t make revenue from the program’s current profit structure.

Facebook Credits were seen as one way to counteract this, introduced in 2009 and made compulsory in 2011, credits are the virtual currency that Facebook benefits from.

Spartan would be Facebook’s own mobile web platform, designed to work with their social hooks and ecosystem, working with automatic Facebook logins and using a new set of APIs.   Most importantly it would mean no more profits leaking from Facebook’s outsourced payment methods thus far.

A developer claimed that Facebook “want to be the Zynga of mobile gaming”, which is odd as they already benefit greatly from a relationship with Zynga, some calling Zynga the barnacle on Facebook’s ship. Zynga is currently the biggest kid in the social gaming playground, due to its crucial partnership with Facebook where games such as Farmville encourage players to play socially through their network.  Zynga’s success, it has been noted, is almost entirely tied up with Facebook as a platform yet their games attract 6.5million users daily and the high level of user engagement makes it an attractive opportunity for advertisers.

To further complicate the relationship between Facebook and Google, last year Google invested in Zynga, a move seen to many as a way of infiltrating some a Facebook’s stronghold in social data.  At the time it was speculated that this was also a move indicating Google was planning their own social gaming platform, proved correct with the release of Google+ Games, which included Zynga Poker.

Spartan would see Facebook seriously profiting from the smartphone-bred traffic it gets and also begin to establish itself as more than a social network; an innovator of software and systems.  Spartan would mean games developers could potentially sell virtual goods within mobile Web browsers.  Founder of startup Sibblingz (a multi-device social gaming platform), Ben Savage says they are working with multiple Facebook game developers to make their platform Spaceport compatible with Spartan.

Although online games have come along way the essence and motivation for gaming online remains very simply the same; to play fun games socially. Indeed Farmville has relatively crude graphics but people choose to play these games over more sophisticated platforms because they are social.  So social, in fact, that they now are part of our social network landscape, as ubiquitous as messaging and sharing.

Just as gaming online no longer means playing virtual games alone, it also no longer means even entering a separate game space to playing anymore as gaming culture seeps into other aspects of our realities, or augmented realities. More and more we will see our online activity, and social networking not only supporting games as Facebook does for Zynga, but becoming the game.  The ‘Gamification’ of our online activity has already permeated retail, socializing, education and news.  Its success may be because it uses technology to tap into fundamental aspects of human behaviour; competition between peers, hunting instinct and reward systems.

Take Foursquare, based on classic gaming structures but using GPS technology to allow people to ‘check in’ via their phone to real-life locations and receive rewards.   Or SCVNGR, which also fuses social and location-based data to deliver an online version of a classic treasure hunt game.  SVNGR, builds a gamified layer on top of maps of the world and through mobile technology allows users to earn points or prizes for completing challenges in ‘real life’.

It works incredibly well for brands, just ask the countless multinational companies who have employed social, gamified or geo-locational platforms for engaging, new-age campaigns, including Disney with Gowalla, McDonalds or Domino’s with Foursquare and Swarovski or Topshop with SVNGR.

This follows an increasing move towards an Internet of integration, namely an integration of social, commerce, work and play and where more than ever before, different aspects of behaviour are amalgamated and streamlined through leading platforms.

However, who will win between the biggest online players in the world of gaming and social remains to be seen.

By Elle Holgate